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Wings3D is free software 3D modeler.
Can be found on http://www.wings3d.com 
or on your GNU/Linux repository

Wings3D can be used to create 3D models, and a plug-in is available to export the model as a  sculpt map for OpenSim.
When making a sculpty in Wings3D, you can not use some of the built in features. In particular, you should not add or delete vertexes, edges, or faces as you create your model. You start with a 32x31 sphere (or smaller), and model by deforming it.
Sculpties require a very specific set of polygons. Don't add or delete as you go along. 


the plugin and templates:
http://pkpounceworks.com/index.php?option=com_remository&Itemid=28&func=fileinfo&id=119
some extra shapes:
http://pkpounceworks.com/index.php?option=com_remository&Itemid=28&func=startdown&id=120

========================================================
#  Instal  Wings3D plus the plugin
#  Start Wings. turn on the advanced menu options. There are several things there you will want to use.
# Start with one of the standard Second Life Wings templates (sphere, cylinder, torus) available on the forums,
# Shape your object. 
# The basic technique is to Select some vertices, edges, or faces, and then to transform them in various ways.
# Choose Menu>File>Export. You should see the Second Life plug-in, export the sculpt map. A .bmp file will be created.  
# Upload the .bmp file to an OpenSimGrid (Osgrid), and apply it to a sculpted prim. If it is not a sphere topology, yuo will need a script to set the type. 
========================================================

There is much more to learn about Wings3D
On the Wings3D website and Youtube are some good tutorials.
But remember not all those funktions work well for sculpties.


Extra links:
http://www.rubendehaan.com.ar/wings3d_opensim.htm
http://www.youtube.com/v/lzgb2BrOjbw
http://video.google.com/videoplay?docid=5695483392055008122#
http://en.wikibooks.org/wiki/Wings_3D:_User_Manual
http://www.osgrid.org/wiki/Wings3D}
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