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OpenSim Console Commands

CURRENT as of November.24.2009 @ 00:00

 ======= General Help Commands =======

alert <first> <last> <message> - Send an alert to a user
alert general <message> - Send an alert to everyone
backup - Persist objects to the database now
bypass permissions <true / false> - Bypass permission checks
change region <region name> - Change current console region
clear assets - Clear the asset cache
command-script <script> - Run a command script from file
config get <section> <field> - Read a config option
config save - Save current configuration
config set <section> <field> <value> - Set a config option
create region - Create a new region
create user [<first> [<last> [<pass> [<x> <y> [<email>]:]]]] - Create a new user (STANDALONE ONLY)

debug packet <level> - Turn on packet debugging
debug permissions <true / false> - Enable permissions debugging
debug scene <cripting> <collisions> <physics> - Turn on scene debugging
delete-region <name> - Delete a region from disk
dump asset <id> <file> - dump one cached asset
edit scale <name> <x> <y> <z> - Change the scale of a named prim
export - Execute subcommand for plugin 'export'
export-map [<path>]: - Save an image of the world map
fcache assets - Attempt a deep scan and cache of all assets in all scenes
fcache clear [file]: [memory] - Remove all assets in the file and/or memory cache
fcache expire <datetime> - Purge cached assets older then the specified date/time
fcache status - Display cache status
force permissions <true / false> - Force permissions on or off
force update - Force the update of all objects on clients
help [<command>]: - Get general command list or more detailed help on a specific command
help export - Get help on plugin command 'export'
help terrain - Get help on plugin command 'terrain'
help tree - Get help on plugin command 'tree'
kick user <first> <last> [message]: - Kick a user off the simulator
kill uuid <UUID> - Kill an object by UUID
link-mapping [<x> <y>]: <cr> - Set local coordinate to map HG regions to
link-region <Xloc> <Yloc> <HostName>:<HttpPort>[:<RemoteRegionName>]: <cr> - Link a hypergrid region
load iar <first> <last> <inventory path> <password> [<archive path>]: - Load user inventory archive. EXPERIMENTAL
load oar <oar name> - Load a region's data from OAR archive
load xml [-newIDs [<x> <y> <z>]:] - Load a region's data from XML format
load xml2 - Load a region's data from XML2 format
login disable - Disable logins to the simulator
login enable - Enable logins to the simulator
login status - Display status of logins
modules list - List modules
modules load <name> - Load a module
modules unload <name> - Unload a module
monitor report - Returns a variety of statistics about the current region and/or simulator
quit - Quit the application
remove-region <name> - Remove a region from this simulator
restart - Restart all sims in this instance
save iar <first> <last> <inventory path> <password> [<archive path>]: - Save user inventory
    http://opensimulator.org/wiki/Inventory_Archives            archive. EXPERIMENTAL
save oar <oar name> - Save a region's data to an OAR archive
save prims xml2 [<prim name> <file name>]: - Save named prim to XML2
save xml - Save a region's data in XML format
save xml2 - Save a region's data in XML2 format
set log level <level> - Set the console logging level
set terrain heights <corner> <min> <max> [<x>]: [<y>] 
    Sets the terrain texture heights on corner #<corner> to <min>/<max>,
    if <x> or <y> are specified, it will only set it on regions with a matching coordinate.
    Specify -1 in <x> or <y> to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.
set terrain texture <number> <uuid> [<x>]: [<y>] - Sets the terrain <number> to<uuid>,
    if <x> or <y> are specified, it will only set it on regions with a matching coordinate.
    Specify -1 in <x> or <y> to wildcard that coordinate.
show assets - Show asset data
show connections - Show connection data
show info - Show general information
show modules - Show module data
show neighbours - Shows the local regions' neighbours
show queues - Show queue data
show ratings - Show rating data
show regions - Show region data
show stats - Show statistics
show threads - Show thread status
show uptime - Show server uptime
show users [full]: - Show user data
show version - Show server version
shutdown - Quit the application
sun - Usage: sun [param]: [value] - Get or Update Sun module paramater
terrain - Execute subcommand for plugin 'terrain'
tree - Execute subcommand for plugin 'tree'
unlink-region <local name> or <HostName>:<HttpPort> <cr> - Unlink a hypergrid region

======= export commands =======
export save - Saves the named region into the exports directory.
export save-all - Saves all regions into the exports directory.

======= terrain commands =======
terrain load - Loads a terrain from a specified file.
terrain load-tile - Loads a terrain from a section of a larger file.
terrain save - Saves the current heightmap to a specified file.               
terrain fill - Fills the current heightmap with a specified value.
terrain elevate - Raises the current heightmap by the specified amount.
terrain lower - Lowers the current heightmap by the specified amount.
terrain multiply - Multiplies the heightmap by the value specified.
terrain bake - Saves the current terrain into the regions revert map.
terrain revert - Loads the revert map terrain into the regions heightmap.
terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes.
    WARNING: This is a debug setting and may be removed at any time.
terrain stats - Shows some information about the regions heightmap for debugging purposes.
terrain effect - Runs a specified plugin effect
terrain flip - Flips the current terrain about the X or Y axis
terrain rescale - Rescales the current terrain to fit between the given min and max heights

===== tree sub-commands =====
tree active - Change activity state for the trees module
tree freeze - Freeze/Unfreeze activity for a defined copse
tree load - Load a copse definition from an xml file
tree plant - Start the planting on a copse
tree rate - Reset the tree update rate (mSec)
tree reload - Reload copse definitions from the in-scene trees
tree remove - Remove a copse definition and all its in-scene trees
tree statistics - Log statistics about the trees }
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