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POSE stand | stand | stand  | stand                        //pose before starting and when stopping
POSE default | sit_ground | sit_ground | sit_ground   //default pose when no animation entered

MENUORDER         // use new (sane) menu button order -- same as in files.  Omit this for MLP compatibility.
// NORELOAD            // inhibit reload on rez -- use for worn item, but "Menu Reset" if you make a copy!


MENU MAIN MENU | ALL

// link-message button.  LINKMSG buttonname | parms
// where parms is a comma-separated list: menu,primnum,lm-num-arg,lm-str-arg
//   menu is 1 if the LM will cause a menu, or 0 if not (to avoid menu stacking if remenu is on).
//   primnum is the primitive number (see llMessageLinked() docs)
//   lm-num-arg is the 'num' arg in the LM.  If sending to same prim as MLPV2, avoid -100 to 100 range.
//   lm-str-arg is the 'str' arg in the LM
//  The menu user's key is passed as the LM 'key' arg.
//
// Example (commented out):
// LINKMSG Show/Hide | 0,-4,-100,show-hide
// -- inhibits remenu and calls llMessageLinked(-4, 100, "textures", toucherKey)

TOMENU - // 10 (total) blank spaces for modular configs.  Unused entries are automatically deleted.
TOMENU -
TOMENU -
TOMENU -
TOMENU -
TOMENU -
TOMENU -
TOMENU -
LINKMSG Blindfold | 1,-4,987789,Blindfold##
LINKMSG Get Cuffs | 1,-4,987789,Basic Cuff Set##
STOP                                             //remove poseballs
TOMENU OPTIONS                      // options menu


MENU OPTIONS | OWNER            //this menu can be accessed by the OWNER only (other options: GROUP / ALL)

BALLUSERS BallUsers | ALL       //switches who can sit on the poseballs: ALL/GROUP (set default)
MENUUSERS MenuUsers | ALL  //switches who access main menu: ALL/GROUP/OWNER (set default)

ADJUST Adjust Pos                       //changes poseballs into transparant beams easy to select for moving
DUMP Dump Pos                           //lists all positions stored in memory, copy/paste into .POSITIONS for backup
SAVE Save Pos                             //saves the poseball positions of the currently selected pose into memory

TOMENU Height
LINKMSG Dump Props | 0,-4,1,DUMPPROPS    // dump all prop configs
LINKMSG Save Prop | 0,-4,1,SAVEPROP      // save position/rotation for a prop

CHAT Chat Info | ON                    //switches chat info: ON/OFF (set default)
TOMENU ShutDown...
BACK

//REDO RedoMenu | ON            //switches if menu reappears automatically: ON/OFF (set default)
//INVISIBLE Invisible                  //make the main object invisible/visible (usefull if it's worn)
//SHOW                                        //put this in some menu in case you want an option to show/hide the balls
//HIDE                                           //(usually not needed, as the balls are created and removed in a click)

MENU Height | OWNER
Z+1                                                //adjust Z = height offset in cm - use any integer to set the step size
Z+5                                                //                    (note: the Z-buttons are deactivated for other users)
Z+25
Z-1
Z-5
Z-25
BACK


MENU ShutDown... | OWNER
RELOAD Pos Reset                          // use after changing *.POSITIONS* or *.PROPS* files
RESTART Restart                             // solves any problem but stack/heap collision (tools->reset scripts for that)
CHECK ConfigCheck                       // check config consistency.  NOTE: does a Pos Reset when done!
RESET Menu Reset                         // use after changing *.MENUITEMS* files
OFF ShutDown!                               //(note: only the owner can Shutdown/Startup, even if menu set to ALL)
BACK
}
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