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## How to add/change animations in this notecard:
##
## 1. Find the line that matches the animation you're changing. For example, if you're adding a walk animation, find the line 
##      that starts with [ Walking ]
##     If the notecard already has walking animations, the line will look something like this:
##     [ Walking ]walk2
##     
## 2. Type the name of the new animation at the end of this line. If the line already contains some animations, type '|' before
##      typing the animation name. Once you're done, the line should look like this:
##      [ Walking ]NewWalkAnim
##      or
##     [ Walking ]SexyWalk1|SexyWalk2|NewWalkAnim
##
## 3. Once you're done, save the notecard, put it back in ZHAO-II's inventory, and load it. See the "Read Me First" document
##      for help on how to do that.
#######################################################################################################################

[ Standing ]yayostand1|yayostand2|yayostand3|yayostand4|yayostand5|yayostand6|yayostand7|yayostand8|yayostand9|yayogehstand1|yayogehstand2|yayogehstand3|yayogehstand4|yayogehstand5|yayogehstand6|yayogehstand7
[ Walking ]yayogehen
[ Sitting ]lean-back|sit-hands-on-lap|Sitting-tired3
[ Sitting On Ground ]tt-Sit1|groundsit1|groundsit2|groundsit4|sitonground
[ Crouching ]
[ Crouch Walking ]
[ Landing ]yayolanding
[ Standing Up ]
[ Falling ]tt-flyspin
[ Flying Down ]tt-flyspin
[ Flying Up ]tt-flyspin
[ Flying ]Fly
[ Flying Slow ]Fly
[ Hovering ]Hover
[ Jumping ]
[ Pre Jumping ]
[ Running ]
[ Turning Right ]
[ Turning Left ]
[ Floating ]float
[ Swimming Forward ]freestyle swim
[ Swimming Up ]wassertreten
[ Swimming Down ]

#######################################################################################################################
##
## For advanced users only
##
## Lines starting with a # are treated as comments and ignored. Blank lines are ignored. Valid lines look like this:
##
## [ Walking ]SexyWalk1|SexyWalk2|SexyWalk3
##
## The token (in this case, [ Walking ] - note the spaces inside the [ ]) identifies the animation to be overridden. The rest is a list of 
## animations, separated by the '|' (pipe) character. You can specify multiple animations for Stands, Walks, Sits, and GroundSits. 
## Multiple animations on any other line are invalid. You can have up to 12 animations each for Walks, Sits and GroundSits. 
## There is no hard limit on the number of stands, but adding too many stands will make the script run out of memory and crash, so be 
## careful. You can repeat tokens, so you can split the Stands up across multiple lines. Use the [ Standing ] token in each line, and 
## the script will add the animation lists together.
##
## Each 'animation name' can be a comma-separated list of animations, which will be played together. For example:
## [ Walking ]SexyWalk1UpperBody,SexyWalk1LowerBody|SexyWalk2|SexyWalk3
##
## Note the ',' between SexyWalk1UpperBody and SexyWalk1LowerBody - this tells ZHAO-II to treat these as a single 
## 'animation' and play them together. The '|' between this 'animation' and SexyWalk2 tells ZHAO-II to treat SexyWalk2 and
## SexyWalk3 as separate walk animations. You can use this to layer animations on top of each other.
##
## Do not add any spaces around animation names!!!
##
## If you have read and understood these instructions, feel free to delete these lines. A shorter notecard will load faster.
#######################################################################################################################

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