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// sit target configureable
// 2015-08-20  by Shinobar Martinek
integer DEBUG = FALSE;
string POP_TEXT = "f";   // pop up text
string POP_UNSIT = "";    // pop tex when already sit
string POP_WAIT = "Wait!\nConfiguring...";    // pop tex when restart
vector TEXT_COLOR = <1.0, 1.0, 1.0>;    // <r,g,b> pop up text color
vector UNSIT_COLOR = <1.0, 0.0, 1.0>;
string MENU_TEXT = "Dance";   //  text in pi menu
string MENU_UNSIT = "";    // menu when already sit
vector POSITION = <0.0, 0, 1.0>;    // <x,y,z> meters offset  when the agent face to the east
vector ADJUST = <0.0, 0.0, 0.2>;    // auto adjust ratio by the avatar size
vector ANGLE = <0,0, 0.0>;                  //<x,y,z> degrees 
vector CAMERA_POS = ZERO_VECTOR;
vector CAMERA_DIR = ZERO_VECTOR;
integer LOCAL = FALSE;  // POSITIONS and angles are local coodinate
integer HIDE = TRUE;   // hide the pose ball when sitting
string ANIMATION = "";
key ANIMATION_ID = "";
//string BASE_ANIMATION = "";   // fixed animation
//list expressions = [];
float INTERVAL = 20.0;    // seconds interval to change pose
float MOMENT = 1.0;     // seconds animations overlap
integer REPEAT = TRUE;  // repeat animations cyclic
integer RESTART = TRUE;    // start the first animation at next sit
integer TOUCH = TRUE; // touch then change pose
integer CHANNEL = 0;   // Remote command channel (0: no remote)
integer STANDUP = FALSE;    // unsit after MOMENT
integer SYNC = TRUE;    // wait a partner sit

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