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{
LLEmbeddedItems version 1
{
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}
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# Time to open/close the door. (eg. 0.75 will mean the door opens/closes in 3/4th of a second).
time=0.75
# Time to autoclose after opening. This can be canceled by click+drag on the door while opened. (eg. 5.0 will auto-close after 5 seconds of being open)
autoclose=5.0
# Touch distance to be able to use the door in meters. (eg. With a setting of 10, you have to be within 10 meters of the door to work with it.)
touchdist=10.0
# Enable/Disable collisions (0=off, 1=on). Enables collision-based auto-open.
collision=0
# Enable/Disable sensor (0=off, 1=on). Enables sensor to auto-close when person leaves the vacinity of the door. (disables autoclose timer)
sensor=0
# Angle in degrees to open the door to. Use negative to reverse the direction. (eg. 120 opens the door to 120 degrees, -120 opens in the reverse direction).
angle=-120
# Rotation steps for the animating of the door opening/closing. This can help smooth the transition from opening and closing smoothly.
steps=8
# Rotation axis to which the door needs to rotate on. (x, y, or z)
axis=z
double_name=front

# Sounds to use. Can be inventory item name, or direct UUID of asset.
sound_open=Door open
sound_close=Door close
sound_knock=Door knock
sound_lock=Lock
sound_unlock=Unlock
}
 