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// Rename this file to 'SITCONFIG' and edit
integer DEBUG = FALSE;   // verbose chat to the owner
vector POSITION = <-0.5, 0.0, 0.3>;    // <x,y,z> meters offset  when the agent face to the east
vector ADJUST = <0.0, 0.0, 0.0>;    // auto adjust ratio by the avatar size. require root prim
vector ANGLE = <0.0, 345.0, 0.0>;                  //<x,y,z> degrees 
vector CAMERA_POS = <-3.0, 0.0, 2.0>;
vector CAMERA_DIR = <4.0, 0.0, 0.0>;
integer LOCAL = TRUE;  // POSITIONS and angles are local coodinate
instring POP_TEXT = "";   // pop up text
string POP_UNSIT = "";    // pop tex when already sit
string POP_WAIT = "";    // pop tex when restart
vector TEXT_COLOR = <1.0, 1.0, 1.0>;    // <r,g,b> pop up text color
vector UNSIT_COLOR = <1.0, 0.0, 1.0>;
string MENU_TEXT = "";   //  text in pi menu
string MENU_UNSIT = "";    // menu when already sit
teger HIDE = FALSE;   // hide the targete ball when sitting
string ANIMATION = "";
key ANIMATION_ID = "";
float INTERVAL = 30.0;    // seconds interval to change pose
float MOMENT = 0.5;     // seconds animations overlap
integer REPEAT = TRUE;  // repeat animations cyclic
integer RESTART = TRUE;    // start the first animation at next sit
integer TOUCH = FALSE; // touch then change pose
string TOUCHME_MSG = "Touch me to change animation.";
integer CHANNEL = 0;   // Remote command channel (0: no remote)
integer STANDUP = FALSE;    // unsit after MOMENT
integer SYNC = FALSE;    // wait a partner sit
}
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