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Greedy Dice
By Frank Northmead
Released under Creative Commons

Greedy Dice is a dice game for two or more players, using six six-sided dice. The object of the game is to be the first to achieve a score of 10,000 points or more. 

A turn involves one or more throws of the dice.   Any throw of the dice containing no scoring dice ends your turn.   You may continuing rolling by pressing "ROLL" as long as you dare.  Your turn ends and passes to the next player when you click "PASS".

Your turn begins when the board displays your name above your score on the game board.  This displayed dice are the first roll of your turn.  Click on scoring dice to select them.  Selected dice will turn red indicating they will not be rolled. Once you have selected the scoring die, click "ROLL" to throw the remaining white dice.  On the second and subsequent rolls, dice previously selected will be turned blue indicating those die have been scored and are out of play for the rest of your turn.  

Scoring with all six dice will result in all the dice being put back into play for the next roll.

 If you click a die with no value and try to roll, you will be told to unselect that die before rolling. 

When a player begins a turn, they throw all six dice. They then score points for the turn (cumulatively) as per scoring below. If they fail to score any points on any given throw, they receive no points for thier turn, thier turn ends, and play passes to the person on their left. After each throw, the player sets aside any of the dice that scored points, and they may either continue to throw the rest of the dice or end thier turn and take thier points. The player then continues to throw all remaining non-scoring dice until:

-- No points are scored on a throw
-- The player decides to keep thier score for the turn
-- In addition, if a player scores with all six dice over the course of thier turn, they may continue rolling, starting again with six dice.

In order to enter the game, a player must achieve 1000 points in one turn (not throw).

Scoring

The following Sets are given for scoring. You cannot put sets together. If you set aside a triple of 5's, then rolled a single 5, you could not claim a four-of-a-kind. You could merely claim one triple of 5's, and one single 5. Your score would be 500 + 50 = 550.

When rolling 4 or greater of a kind, each additional kind that is matched doubles your score. So if you rolled five 4's, your score would be 400 for the first 3. Then double that for the fourth, making it 800, then double again to make it 1600 points. 400x2x2 = 1600.

Dice________________Scores
a single 1 _____________100
a single 5 ______________ 50
triple of 1's (1,1,1) ____1,000
triple of 2's (2,2,2)______  200
triple of 3's (3,3,3)_______300
triple of 4's (4,4,4)______ 400
triple of 5's (5,5,5)_______ 500
triple of 6's (6,6,6)______  600
four-of-a-kind (2,2,2,2)_____Multiply triple score by 2
five-of-a-kind (3,3,3,3,3)____Multiply triple score by 4
six-of-a-kind (4,4,4,4,4,4)__Multiply triple score by 8
three pairs (2,2,3,3,4,4) __800
straight (1,2,3,4,5,6) ___1,500
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