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Roth2 v2 - Open Source Mesh Avatar for Virtual Worlds - a single layer mesh that is designed to work well with Bakes on Mesh. Compared to Roth2.0 RC#1 (now also known as Roth2 v1) it has a simplified alpha capability. Skin textures may still be applied, but in Bakes on Mesh mode system layer alpha masks can be worn to give more control over hidden areas.


2020-09-07
   - Version for users on older OpenSim grids such as 0.8.2.1.
   - Body parts unscripted except for relaxed hand pose activation in Roth2 v2 (Body+Feet+Hands+Head).
   - No HUD is included.
   - Works for BoM with appropriate viewer, or apply skins and manually apply alphas where needed.
   
2020-05-24
   - Release Box and Contents Preparation
   
2020-05-23
  - Meshes based on GitHub.com/RuthAndRoth/Roth2/Contrib/Ada Radius/DRAFT8_4.
  - Refined approach to neck fix adapter.

2020-05-22
  - Meshes based on GitHub.com/RuthAndRoth/Roth2/Contrib/Ada Radius/DRAFT8_3.
  - New headless concept with neck fix adapter, fixed UV error in shoulders.

2020-05-20
  - Meshes based on GitHub.com/RuthAndRoth/Roth2/Contrib/Ada Radius/DRAFT8_1.
  - Fixes to Roth2 v2 rigging in pelvis area.
  - HUD receiver script 3.4 - Only listen when attached by default

2020-05-13
  - Meshes based on GitHub.com/RuthAndRoth/Roth2/Contrib/Ada Radius/DRAFT7.
  - Revised mesh with shape changes resulting from community feedback.
  - Revised bento head to better respond to animations.
  - Improved rigging and vertex weights.
  - Reduced number of mesh faces to avoid separate alpha cut mesh parts.
  - Single combination HUD for alpha, skins and options such as hand poses. 

2018-12-29 (revised 2019-05-19)
   - Roth2 v1 (previously known as Roth 2.0 RC#1).

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