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ElfEars -  10 January 2018 - Updated 22-May-2020
AGPL by Fred K. Beckhusen

The ElfEars attachment can be added (to the skull attachment point).
They are unrigged and can be edited to move, rotate or resize the individual ears.

It is set initially to use Bakes on Mesh and hence will use your normal skin head.

But you can apply any skin head texture, or assign a blank texture and color it as skin.

For Roth2, you can simply add in the current "Body Receiver" script and the normal
HUD Skin Applier will also set your ears to the appropriate skin texture. The parts are
already labeled to allow this.

Original Blender mesh by AGPL by Fred K. Beckhusen (avatar: Ferd Frederix).
OpenSim preparation by Ai Austin.
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