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## How to add/change animations in this notecard:
##
## 1. Find the line that matches the animation you're changing. For example, if you're adding a walk animation, find the line 
##      that starts with [ Walking ]
##     If the notecard already has walking animations, the line will look something like this:
##     [ Walking ]SexyWalk1|SexyWalk2
##     
## 2. Type the name of the new animation at the end of this line. If the line already contains some animations, type '|' before
##      typing the animation name. Once you're done, the line should look like this:
##      [ Walking ]NewWalkAnim
##      or
##     [ Walking ]SexyWalk1|SexyWalk2|NewWalkAnim
##
## 3. Once you're done, save the notecard, put it back in ZHAO-II's inventory, and load it. See the "Read Me First" document
##      for help on how to do that.
#######################################################################################################################

[ Standing ]rugged-stand-1|rugged-stand-2|rugged-stand-3|
[ Walking ]Walk-Male-Medium|Walk-Male-Slow|Walk-Male-Fast
[ Sitting ]AO-Sit1-Male|AO-Sit2-Male|AO-Sit3-Male|AO-Sit4-Male|AO-Sit5-Male
[ Sitting On Ground ]AO-SitOnGround1-Male|AO-SitOnGround4-Male|AO-LayOnGround-Male
[ Crouching ]AO-Crouch-Male
[ Crouch Walking ]AO-CrouchWalk1-Male
[ Landing ]AO-SoftLanding-Male
[ Standing Up ]
[ Falling ]AO-FallingFlip-Male
[ Flying Down ]AO-FlyDown-Male
[ Flying Up ]AO-HoverUp-Male
[ Flying ]AO-Fly1-Male
[ Flying Slow ]AO-Fly1-Male
[ Hovering ]AO-Hover-Male
[ Jumping ]AO-JumpFlip1-Male
[ Pre Jumping ]AO-PreJump-Male
[ Running ]AO-Run-Male
[ Turning Right ]AO-TurnRight-Male
[ Turning Left ]AO-TurnLeft-Male
[ Floating ]
[ Swimming Forward ]AO-Swim1-Male
[ Swimming Up ]AO-SwimUp1-Male
[ Swimming Down ]AO-SwimDown1-Male

#######################################################################################################################
##
## For advanced users only
##
## Lines starting with a # are treated as comments and ignored. Blank lines are ignored. Valid lines look like this:
##
## [ Walking ]SexyWalk1|SexyWalk2|SexyWalk3
##
## The token (in this case, [ Walking ] - note the spaces inside the [ ]) identifies the animation to be overridden. The rest is a list of 
## animations, separated by the '|' (pipe) character. You can specify multiple animations for Stands, Walks, Sits, and GroundSits. 
## Multiple animations on any other line are invalid. You can have up to 12 animations each for Walks, Sits and GroundSits. 
## There is no hard limit on the number of stands, but adding too many stands will make the script run out of memory and crash, so be 
## careful. You can repeat tokens, so you can split the Stands up across multiple lines. Use the [ Standing ] token in each line, and 
## the script will add the animation lists together.
##
## Each 'animation name' can be a comma-separated list of animations, which will be played together. For example:
## [ Walking ]SexyWalk1UpperBody,SexyWalk1LowerBody|SexyWalk2|SexyWalk3
##
## Note the ',' between SexyWalk1UpperBody and SexyWalk1LowerBody - this tells ZHAO-II to treat these as a single 
## 'animation' and play them together. The '|' between this 'animation' and SexyWalk2 tells ZHAO-II to treat SexyWalk2 and
## SexyWalk3 as separate walk animations. You can use this to layer animations on top of each other.
##
## Do not add any spaces around animation names!!!
##
## If you have read and understood these instructions, feel free to delete these lines. A shorter notecard will load faster.
#######################################################################################################################

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